The objective of the game is to have the most sex and fun!
The game is designed to respect all the players' limits, and aims to provide an environment where players with rather different limits can play safely within the limits each player has set for him/herself.
QUESTIONNAIRE AND ACTION CARDS
Before the game actually starts, each of players needs to fill the questionnaire and special cards (named 'action cards') will be generated according to players' preferences. Each action card has deck name (which is one of "Undressing", "Nude" or "Final"), winner's name and in some cases number of remaining clothing or number of Game Tokens left on it's back (see below for details), and detailed instructions on it's face.
When filling the questionnaire, each player sets preference as 'never' or a number from -3 to +3 for each activity listed. If player marks activity as 'never', it will never appear in action cards for him/her; number values reflect desire to do this activity and therefore affect probability of action card generated for the activity (the higher the number - the higher chance to get this activity). In addition, negative values have special meanings:
- -1 means that this activity can appear only if player is one of the game losers;
- -2 means that this activity can appear only if player is one of the game losers, and that there are not more than three cards with all "-2" activities for this player per every 50 cards generated;
- -3 means that this activity can appear only if player is one of the game losers and that there is not more than one card with all "-3" activities for this player every 50 cards generated.
It is up to the players which game to play. A few games are described below.
For this game we have our own version of blackjack rules. Player take turns to become a dealer. Dealer deals 2 cards to each player (face down), then the first player to the right of the dealer chooses to 'stand' or 'hit'; if he says 'hit', dealer gives him one more card. Number of 'hits' is not limited. When player 'stands', the next one has an option to 'stand' or 'hit'. When all the players, including dealer, are done with 'stand'/hit' routine, everybody should show their cards (showdown). Note that in this version of blackjack nobody sees each other cards until showdown, and players should NOT announce that they're busted or that they have blackjack.
Counting hand value:
- Ace is either 1 or 11
- K,Q,J,10 - 10
- other cards - at face value
- if both player A and player B have the same points, they have equivalent hands
- if player A has more than 21, and player B has less than 21, then player B has a better hand
- if both player A and player B have more than 21, then the player with less points has a better hand
- if both player A and player B have less than 21, then the player with more points has a better hand
The player with the best hand becomes a winner, player with the worst hand becomes a loser. If there are several players with the best hand, dealer deals a card to each of them to determine the winner (higher card wins). If there are several players with the worst hand, all of them become losers.
In each game round, players take turns to throw 2 dice. Player with most points is a winner, player with least points is a loser. If there are several players with the maximum number of points, they throw single dice each again to determine winner. If there are several players with the minimum number of points, all of them become losers. It is recommended to have 2 dice per player, so each player will leave his/her own dice in front of him/her, and there won't be need to remember how many points each player got (can become really complicated if number of players grow).
For this game we have our own version of baccarat rules. Player take turns to become a dealer. Dealer deals 2 cards to each player (face down), then the first player to the right of the dealer says 'non' or 'carte'; if he/she says 'carte', dealer gives him one more card. Not more than 3 cards are dealt to each player (2 original ones plus one if he/she said 'carte'). Also there are strict rules that if player has 4 points or less (see below about points), he/she MUST say 'carte', if player has 7 points or more, he/she MUST say 'non'.
Counting hand value:
- Ace is 1
- K,Q,J,10 - no value (0)
- other cards - at face value
- If hand total is in double figures, then the first digit is ignored. So a hand totalling 18 counts as 8 points, hand totalling 21 counts as 1 point.
Comparing hands: The player with most points (after throwing away first digit if necessary) becomes winner, the player with least points (after throwing away first digit if necessary) becomes loser. Note that the best possible hand is 9 points. If there are several players tying for most points, dealer deals a card to each of them to determine the winner (higher card wins). If there are several players with the least points, all of them become losers.
Example: player A is dealt 5 and 7 - it is 12 points, after throwing away leading '1' it is 2 points. Player A MUST say 'carte'; after saying so, he gets 9, making his hand 579 = 21 or just 1 point. Player B is dealt 9K - it is 9 points. As 9 i bigger than 1, player B wins.
For this game we have our own version of roulette rules. Players get several chips each, but before each round they should bet covering equal and (IMPORTANT) non-overlapping areas of the betting field, aiming to cover the most of the numbers. For instance, if there are 3 players playing, it is advisable to agree that players will place only 'column bets', and each player should select exactly one column to bet in each playing round. As areas (unlike in casino roulette) should be non-overlapped, an order of betting is important, and should be done starting from the 'Dealer'. When betting is done, dealer spins the wheel in one direction, and spins the ball in another direction (just like in casino roulette). When the ball stops, the player who bet on the number that came out, becomes a winner, and all the other players become losers. If the ball stops on the number which is not covered by any player, dealer should repeat the spins.
For this game we have our own version of darts rules. Each player in turn throws 3 darts, with points calculated as usual in darts (with 2x multiplier for outer ring and 3x multiplier for inner ring, 25 for bull and 50 for bullseye). After each player turn all darts are taken out and points are calculated. When all players made their throws, player with most points in this round becomes round winner, player with the least points becomes round loser. If there are two players with the same high number of points, they should make another 3 throws to determine round winner. Then all points are discarded and new round starts "from scratch".
For this game we have our own version of pool rules. Each player in turn hits 'cue ball', usually white, with a cue, aiming to put one or more balls (except for 'cue ball') to one of the table pockets. If player manages to do it, s/he is a winner of this game round, and everybody else are losers. Otherwise (if player didn't manage to put one or more balls into pocket), game round continues and next player takes his/her turn. Note that unlike traditional pool game, after successful shot it is next player who makes a turn, not the same one.
If cue ball is pocketed, it is simply returned to it's initial position. If both cue ball and some other ball are pocketed, player who did it is still considered to be a round winner, and cue ball is returned to it's initial position.
The game starts with breaking initial rack. An additional rule is that whenever there are less then 5 balls are left on the table, all balls are extracted and next player in turn breaks initial rack once again.
For this game we have our own version of poker rules. First, each player is dealt five cards. Then, each player in turn exchanges as many cards as he/she wants and is dealt exactly the same number of cards from the deck, which means that everybody always has exactly five cards. Each player has only one option to change his or her cards. Afterwards, everybody put their cards face up on the table and determine who's built a better poker hand. The player with the best hand is a winner, players with worst hands are losers. If there are several players with the best hand, dealer deals a card to each of them to determine the winner (higher card wins). If there are several players with the worst hand, all of them become losers.
Poker hand ranking (from higher to lower):
|Combination||Description||Example||What to do if two players have the same combination|
|Royal Flush||From ace to ten, all of the same suit.||AS KS QS JS 10S||Tie|
|Straight Flush||Five consecutive cards, all of the same suit.||9H 8H 7H 6H 5H||Player with higher cards wins|
|Quads||Four cards of the same rank.||6H 6D 6S 6C 2S||Player with higher cards forming quads wins|
|Full house||Three cards of the same rank and two cards of different rank.||3S 3D 3H 5D 5H||Player with higher cards forming THREE cards wins. For example, KKK22 is higher than QQQJJ.|
|Flush||Five cards of the same suit.||KS JS 4S 3S 2S||Player with higher highest card in flush wins. If highest cards are the same, next cards are compared. For example, flush KJ432 is higher than K9876.|
|Straight||Five consecutive cards.||7S 6D 5H 4S 3D||Player with higher cards wins|
|Three of a kind||Three cards of the same rank.||4H 4D 4S JC 2S||Player with higher cards forming three of a kind wins|
|Two pairs||Two cards of the same rank and two cards of different rank.||4H 4D 2S 2C KS||Player with higher cards forming HIGHER pair wins, and only if HIGHER pair is the same, LOWER pair gets compared. For example, KK22 is higher than QQJJ, and KKJJ is higher than KK99.|
|Pair||Two cards of the same rank.||QH QD 8S 6C 2S||Player with higher cards forming pair wins|
|High card||No other combination found, means that only the highest card is considered.||KH QD 8S 6C 2S||Player with the highest card being higher wins.|
For this game we have our own version of dice poker rules. First, each player in turn throws five dice and leaves them in front of him. Then, each player in turn may keep as many out if his dice as he/she wants and re-throw the rest. Each player has only one option to re-throw dice trying to improve his or her combination. Afterwards, players determine who's built a better dice poker combination. The player with the best combination is a winner, players with worst combinations are losers. If there are several players with tied best combinations, they throw single dice each again to determine winner. If there are several players with tied worst combinations, all of them become losers.
Dice poker combination ranking (from higher to lower):
|Poker||Five dice showing the same face.||3 3 3 3 3||Player with higher dice wins.|
|Quads||Four dice showing the same face.||3 3 3 3 6||Player with higher dice forming quads wins.|
|Full house||Three dice showing the same face and two dice showing different face.||3 3 3 5 5||Player with higher dice forming THREE dice wins. And if THREE dice are the same, then the rest gets compared. For example, 55511 is higher than 44433, and 55522 is higher than 55511.|
|Straight||Five consecutive dice.||6 5 4 3 2||Player with higher dice wins.|
|Three of a kind||Three dice showing the same face.||4 4 4 3 2||Player with higher dice forming three of a kind wins.|
|Two pairs||Two dice showing the same face and two dice showing different face.||4 4 2 2 6||Player with higher dice forming HIGHER pair wins. And if HIGHER pair is the same, then lower pair gets compared. For example, 5511 is higher than 4433, and 5522 is higher than 5511.|
|Pair||Two dice showing the same face.||6 6 4 3 2|
|High dice||No other combination found, means that only the highest dice is considered.||6 4 3 2 1||Player with the highest dice being higher wins.|
Other gamesMay be added as time progresses.
The game is essentially a strip game, so clothing is important. Before the game begins, players should agree on what is considered clothing for each of them. It is recommended to have 6-8 clothing items per player at the beginning of the game. Items that come in pairs like socks and stockings are usually counted as one item.
All cards in the Undressing deck require players to "forfeit" one or more items of clothing. As players forfeit clothing, they will advance to actions of more sexual nature, so within the game stripping is not a penalty, but a reward.
"If some clothing prevents from playing action card, forfeit this clothing" rule. Sometimes due to the random nature of the game an action card (see below about action cards) can appear that requires to take action, which is impossible given current state of clothing. In this case participants should take all the clothing necessary to make it possible, and forfeit this clothing; in case of disagreement whether some clothing prevents action card or not, it should be decided by vote. Also note that most of modern underwear doesn't really prevents from any kind of action.
"15th round" rule. To limit maximum possible length of the game, the following rule shall apply: if there is somebody with more than 1 item of clothing by the end of 15th round of the game, then the following rule applies: if all the players have exactly the same number of clothing, they undress to exactly one item of clothing, otherwise player(s) with the least number of items shall become nude, and all the other player(s) shall undress to exactly 1 item.
At the beginning of the game, one common pile of Game Tokens is created. Whenever a player who's already nude takes an action card (as a result of game win or as prescribed by another action card), he/she also takes a Game Token. In order to avoid confusion, it's highly suggested to take the deserved Game Token right after the action card.
After each game round, there is a single winner and one or more losers. If there is more than one loser, only one will be actually chosen to perform some action.
First winner should take 'Undressing' action deck (or 'Nude' deck if he/she has already forfeited all the clothing) Then the winner should take the top action card from this action deck, look at it's back (do NOT turn it over yet) and check that it matches ALL of the following:
- card lists winner's name at "Winner:" field
- for 'Undressing' deck, card corresponds to winner's current number of clothing; for 'Nude' deck, card corresponds to number of "Game Tokens" left in the common pile.
- card's "Loser:" field matches to one of the loser names
Now when winner has a suitable action card, he/she should open it and perform action described on the card. Winner may need one or more partners to perform action - in this case they are listed on the card.
After the action, don't put action card back to the deck unless explicitly required by the card itself.
While the winner is not nude yet, action cards he/she takes will ask him/her to forfeit an item of clothing. If winner is already nude and has nothing to forfeit, his/her action cards won't ask to forfeit anything, but he/she should take a Game Token from the common pile after each win.
COMPETITION, VOTING & CASINO
Some action cards require some kind of competition. Unless action card explicitly specifies who should be a judge in competition, it is decided by vote of all the players except for competitors; in case of tie, winner should be selected randomly (by dealing cards, throwing dice, etc.). The same voting procedure also applies for the cards saying 'if it is erotic enough' or 'if it is informative enough'.
Some action cards require an additional game with "The Casino". It means that player will play against somebody (usually current dealer) representing "The Casino", but the player representing "The Casino" will not be directly involved in betting (see action card for details).
In certain games, a referee (or referees) can be assigned. In this case, they can take part in the actions (though they cannot possibly win or lose the game).
When an action card says that some specific item of furniture should be used, and this item is not present, players should use any item of furniture they do have; for example, leaning over the bed can easily be done over the sofa and vice versa.
EXTRA CARDS, COMPLAINTS AND CHICKEN-OUTS
As the game is based on 100% voluntary actions, any player can at any time leave the game. It is considered an unsportmanship-like behavior, but is allowed and nobody shall try to stop player from doing so.
For real (not simulated) games action cards should be generated with an additional set of cards ("extra" cards or "X-" cards). "Extra" cards have "X-" in their identifier, and they are NOT normally played (unless one of the situations described below occurs).
If player complains that 'action card' is unfair for him/her, it should be decided by the majority vote of all the players still in the game except for player him/herself; if there is a majority supporting complaining player, the card is thrown away and he/she gets an "X-" card instead of the thrown-away card, with exactly the same winner, loser and level as original thrown-away card had. If no majority is reached (including exactly 50% supporting him/her), complaint is dismissed. Any player who participates in action can complain regardless of being winner or loser in the card. No complaints are allowed for "X-" cards (as there is only one "X-" card for each action card).
Before the game, players can agree on number of allowed chicken-outs. If player didn't use all of his/her chicken-outs yet and doesn't like the card (for example, after his/her complaint is dismissed), he/she can chicken out, which is considered normal (it is never considered bad sportsmanship). In this case original card is thrown away and "X-" card is taken with exactly the same winner, loser and level as original thrown-away card had. Any player who participates in action can chicken out regardless of being winner or loser in the card. No chicken-outs are allowed for "X-" cards (as there is only one "X-" card for each action card).
At the beginning of the game, a pile of Game Tokens is put aside. Whenever a player who's already nude and has nothing to forfeit takes an action card (as a winner or as prescribed by another action card), he/she gets a Game Token from this pile. If the pile is empty and somebody still needs to take a card, extra Game Tokens are given. When at the beginning of game round the common Game Token pile is empty, it means that the game itself is over and it is time to determine a winner and let him/her enjoy his/her winner privileges.
At the end of the game, the person with most Game Tokens becomes a winner, (there are no losers in this game). If there are several players with the same number of Game Tokens, they should play an extra game round (just among themselves) to determine a winner or, if it is not feasible, to choose winner randomly.
Final stage of the game always consists of 5 cards from 'Final' deck being played - first, 4 'normal' cards and then 1 'come' card. All 'Final' cards are designed to include all the players, and 'come' card is designed to make all the players come.
To finish the game, winner should take all 'normal' cards and all 'come' cards from the 'Final' deck using usual action card procedure, open all of them and choose which ones he/she wants to play and in which order 'normal' cards will be played (winner should choose exactly 4 'normal' cards and 1 'come' one).